Tag Archives: mp3

New blog!

So in preparation for the EP’s release, and the new band website, we’ve moved the blog to wordpress.  And changed the blog’s name, now that we actually have a band name.  WordPress seems to be a nicer piece of software than blogger, though I’m not too impressed you have to pay to be able to alter the blog’s stylesheet (hopefully not a problem when we have the blog mirrored on the band website).

Anyway, I’m going to leave this post at the top here as an introduction.  Lonesome Monsters is a Glasgow band making an electronic-y guitar-y noise.  We’re releasing an EP later this year on Giant Bear Tracks.  As well as my own ramblings, this blog documents our culinary adventures.

Here’s some work-in-progress tracks we’ve recorded to tide you over till the EP’s out:

Swings

RGB

A special Christmas track:

Cold

And a slightly scruffy video shot up by the canal:

And of course, be sure to check the posts below this – I generally update the blog once a week, though it’s not always band-related.


A Love Letter to Coilhouse

So I’m quite fond of the blog, but I’m deeply in love with the Coilhouse magazine. It’s such a gorgeous, gorgeous thing, full of fascinating people and ideas and incredible imagery. The latest issue (already sold out) is all occult and haunted, with sigils and ghosts and hidden messages on every page. My favourite part is the Grant Morrison interview where he talks about magic, and talking to these scorpion gods who wanted him to become an assassin, to destroy people’s auras. The Famille Zaraguin, who he then wrote into The Invisibles.

Anyway, the point is that reading about all these people making incredible, unexpected things is really inspiring, which leads us on to…

…the lyrics for Swings, which are about that same thing, and were inspired by Coilhouse. These vocals are only a placeholder for now – there’s a second verse still to come, and I’ll do the whole thing again with my good mic rather than the SM58.


Then. A Flicker.

Building up to the release of the EP, we got together twice this week. First to update Swings, then RGB, which you can hear below in the nifty soundcloud widget.

For dinner we made a couple of pizzas.


A pizza patata, based on my recollection of a pizza I’ve had in a great Edinburgh restaurant, and a plain old margherita. The pizza patata is thinly sliced potatoes, mozzarella and rosemary on a pizza base, and we didn’t get it quite right. I think the base should have been thinner and crisper, it was a bit too doughy as it was.

The EP could maybe do with a little explanation – we’re going to release it on my record label, which I’m in the process of starting up. The first release will be an album of my own solo stuff as Giant Bears (beginning of Feb, hopefully), followed by this EP in March.

When my Mum told a friend of hers I was starting a business (albeit a tiny one that’s unlikely to ever turn a profit), the first question was; “What’s his USP?” (not unique selling point, USP -gag-). The label doesn’t have a USP, but it does have a reason to exist. When we think of music, we tend to think of it as this enclosed thing – it’s a sequence of notes, a particular collection of sounds, and that’s all it is. But there’s more going on than simply vibrations in the air.

What we see, touch and smell while we’re listening, all change how we hear those vibrations. Similarly, what we’ve read about that song and artist, the discussions we’ve had about them, change our perception. While you can technically argue* that there is an objective thing that is music, out in the world, that doesn’t change and is forever fixed, we do not perceive that thing as the fixed artifact it supposedly is.

The label is based on the idea that it is the perception of music which is the most important thing, and that therefore the surrounding material/discourse/etc. is every bit as important as the sound itself. So there will never be releases that consist solely of a collection of sound files uploaded to iTunes or wherever. A release will always be a mass of stuff surrounding the sound at its heart. Whether that’s an mp3 tangled within a mess of html and images, or a CDR bound up in a book of rough-textured paper, or even a game (and increasingly I’m thinking that games are the most interesting medium to work with – they can encompass so much).

This of course leads onto Marshall McLuhan’s theories of media. An mp3 is a fundamentally different medium to a CD. And how we perceive the music is different as a result (even ignoring mp3′s technical deficiencies – a lossless file format is every bit as different). The aim of the label is to release music that is aimed at a particular medium, in the same way as a painter would make a conscious decision to work with oil over watercolours. There will never be releases of the same music on different media, as (contrary to received wisdom) the media are not interchangeable.

That’s kind of a 1st draft of the label’s manifesto. There’s plenty of holes and contentious points, but I think it explains why the label exists (or is going to exist in a (gulp) week or so). And manifestos are meant to be contentious…

* – Or not, but for the purpose of the argument…


so… cold…

So as we all once again attempt the delicate balancing act of not freezing to death whilst also trying to avoid a repeat of the enormous gas bill we built up last year (or maybe that’s just me?), here’s some stuff I made. Hopefully it’ll warm you more than it did me. I’d hug you too if I could, if only because the heat from your body might thaw my icicle bones…

The Ice Maiden
Because Craig was talking about sculpture before I headed home for Christmas, and then my brother asked me if I was going to build a snowman. That’s all it took…

Tile Massacre SHMUP
So the assemblee competition is currently taking place over at TIGSource, and I’m taking part. For the first part I made a bunch of sound effects, and for the second part I’m making this shoot em up thing where you first have to create the level you’re going to play through. You can follow my progress here. Here’s hoping I actually get it finished before the deadline…

Cold Edit
A seasonal edit of a track we did (before we started the blog?) which I called Music Box and Craig probably called something else. The ending’s maybe a bit familiar.

Finally, I apologise for the blog’s missing background. It’s hosted on my own site (if anyone knows a better solution I’m all ears), which just got knocked down from too much traffic (I’ll have to wait to see the logs before I can work out why). It’ll be back up come the new year.


The Real Santa Claus Eats Children For Money

So this Christmas we got together to tidy up Swings a bit. Here’s the result:

Swings

We mostly just re-recorded a couple of Craig’s guitar parts, and I softened the attack on the toms and turned the bass up a bit.

Since this was our last meet up before Christmas we made a Nut Roast (which promptly fell apart and became a Nut Mess). Other than its inability to pull itself together, this was easily the best nut roast I’ve ever had. It was really good.

More…
Tumbling Nut Mess with Spiced Parsnip and Apple puree

Nut Mess:

  • 1 carrot – peeled and ribboned using a potato peeler
  • half a white onion chopped
  • 1 clove garlic
  • 125g mixed chopped nuts
  • Some parsley and garlic – chopped
  • Seasoning
  • half a tablespoon of lemon juice
  • 1 egg, beaten

Puree:

  • 1 parsnip, peeled and chopped
  • 1 granny smith (tart) apple, peeled and chopped
  • ~100ml veg stock
  • half a tsp each of ground cumin, cinnamon and cayenne pepper
  • 2 tsp runny honey
  • seasoning
  1. Sweat onion and garlic in oil for a few minutes, add the carrot, cook for a further few minutes. Add the rest of the ingredients, give it a good stir and place in a greased loaf tin and put in a 180C oven for 30-45 minutes.
  2. Gently sweat parsnip in oil for a few minutes, then add the apple, cook for a few minutes more, then add the rest of the ingredients apart from the honey. Cooked for ~15 minutes till everything is soft, puree in a blender then return to the pan, place on a low heat and stir in the honey.
  3. To serve, divide the puree between 2 plates, then pile the nut roast on top. Serve with roast tatties and green veg (brussel’s sprouts!)

Finally I’ll follow up my previous post with a picture of the game I made for Ludum Dare:
I’m really pleased with how it turned out, the visuals especially. You can get it here.

(also, despite this being our last meeting of the year(?), there will be some more posts (from both of us!) shortly)


HERE COMES THE BIKINI WHALE!

(musical accompaniment: surely you can guess…)

We didn’t do much this week, but there’s some changes to The Gaze:

The Gaze (v2)

  • Added staticy synth part to the intro and middle.
  • Re-recorded bass part (still not sure it’s right).
  • Softened kick drum attack.
  • Changed ‘face’ to ‘lips’.

The lyrics are still creepy, but they are going to change (Craig: “they’re creepy, but bad creepy…” Which was kind of the point – they’re meant to make you uncomfortable. The male gaze is not a positive force in the world. More importantly though, they’re also pretty clunky, so; change is coming). Other than that I think this one’s pretty much finished.

For food we made a parsnip sage and walnut risotto. It was nice. We followed it with a remarkable happy accident of a cake, which will be known from now on as Burnt Cake. I had done a batch of fairy cakes, but completely forgot to take them out the oven until at least an hour after I should have done. Bizarrely they actually tasted pretty good. Slightly dry, but otherwise completely un-complain-about-able, and with a nice kind of crust. I think I’m going to do it again, this time with some kind of spice(s), whenceforth they will be known as Spiced Burnt Cakes. It’s going to be great…

Click to see the recipes:

More…
Risotto

  • 2 parsnips
  • some sage
  • some walnuts
  • 2 persons’ worth of arborio rice
  • 1/2 onion
  • 300ml(?) stock
  1. Sauté(?) the parsnips and onion in a frying pan.
  2. Add the sage, walnuts and rice, together with enough stock to cover the rice. Cook for about 20 mins, adding more stock as needed.
  3. Eat it.

Burnt Cakes

  • 175g self-raising flour
  • 150g caster sugar
  • 150g margarine
  • 3 eggs
  • 1tsp vanilla
  1. Put everything in a bowl, mix until blended.
  2. Divide into 12 fairy cake cases.
  3. Bake for at least 1 hour (probably more) at 160C. They should be brown (not black) when you take them out the oven.


Owen Hatherley recently did another tour of Glasgow, written up here. I love this kind of thing. Also, it got me to take a wander across to the People’s Palace, which was most worth it (as you can kind of see from my pictures).

Honestly, do you really have to put cameras everywhere?

This weekend’s Ludum Dare by the way, and I’ll be taking part. You can follow my progress (or lack of it) here. I already inspired a motivational poster, which is more than I managed in the past two competitions.

Not from my people’s palace trip, but this house is actually getting built! I would love to live in something like that. I don’t care about all the stairs…

This building is insane. It was a carpet factory! (hmm, I do believe I have exceeded my exclamation quota for the week) It’s as if it belongs to an alternate universe where factories were designed as, um, palaces (a quick google suggests most people think this is actually the People’s Palace, not the building across from it. You can see why…).


Chole, Cake, and the Male Gaze

This week we started tidying up the first track for the EP, and it’s the first proper song we did together. We re-did one of Craig’s guitar parts, lengthened the 2nd verse, and I did some vocals. Get it here:

The Gaze

The lyrics were pretty much the first thing that came out of my mouth and will definitely get revised. It’s about the male gaze though, which is why they’re kind of creepy.

Food-wise, we had some Chole using this recipe, with some couscous (accidentally made with gravy instead of stock, which is why it looks so solid). It was pretty nice, all told. The chole had a nice heat to it, so I must have used just the right amount of cayenne.

After we had some cake – a Chocolate Clementine Cake of my own invention. I’ll stick the recipe below the More… link.

More…
Chocolate Clementine Cake

  • 225g margarine
  • 225g caster sugar
  • 4 eggs
  • 225g self-raising flour
  • 2tsp baking powder
  • Finely grated rind of 1 clementine
  • 75g orange chocolate (I used Green & Blacks’ Mayan Gold), chopped into small chunks
  • 25g? cocoa
  • 50g? margarine
  • 100g? icing sugar
  • Finely grated rind of 1/2 a clementine
  • 175g icing sugar
  • Juice of 3? clementines
  • Some more orange chocolate for grating
  1. Put the margarine, caster sugar, eggs, flour, baking powder, grated rind of 1 clementine and chocolate chunks into a bowl, mix until well blended.
  2. Put half the mix into a greased 9″ cake tin.
  3. Mix the cocoa into the remaining mixture, put in another greased 9″ tin.
  4. Put both tins in the oven at 180C, bake for 25mins or until well risen and a skewer comes out clean.
  5. After both cakes have cooled, make the butter icing for the middle. Cream the 50g(? – I think – judge the amounts yourself) of margarine, then add the 100g(?) of icing sugar and grated clementine rind, mix together.
  6. Spread the butter icing on top of the vanilla cake, taking care to leave space at the edges for the icing to spread, then put the chocolate cake on top.
  7. Make the water icing by mixing the 175g icing sugar with however much clementine juice you need to get the right consistency (fairly thick, not too runny). Spread across the top of the chocolate cake.
  8. Finish by grating some of the remaining chocolate over the top of the cake.

Finally, I made a new game, here’s a screenshot:
It’s called The Future Will Only Be Dystopian If Capitalism Remains Undefeated, and you can get it here. It’s pretty clunky and confusing, but I’m at least happy with the visuals.

[edit] Anwyn Crawford’s blogging again!


Got Bored, Went Home

I tidied up yesterday’s song. Here’s the result:

Got Bored, Went Home

It’s a ridiculous thing, only held together (barely) by sellotape and the stupid amount of reverb on that guitar part. It also very much shows up the limitations of our ‘record a bit, then another bit, then stick them together’ approach to songwriting. I think the reason Sunshine Starlight (needs a better name)’s my favourite thing that we’ve done is because the structure’s far more organic – it has a flow and an internal logic that isn’t forced. Anyway, I should probably do more to this one but I think I’m probably going to leave it as it is, unless Craig has other plans.

Following on from yesterday’s post, I figured I should maybe post a better introduction to the demoscene, so here’s the relevant paragraphs from my thesis (click ‘more’):

More… Starting with the demoscene subculture – one of the original inspirations for this project – the wikipedia definition is:

“The demoscene is a computer art subculture that specializes itself on producing demos, non-interactive audiovisual presentations, which are run real-time on a computer. The main goal of a demo is to show off better programming, artistic and musical skills than other demogroups.”

The demoscene has its roots in the software piracy of the 1980s, and is based in particular on the exploits of the programmers – known as crackers – who would work to defeat the copy protection implemented in commercial software so it could be freely copied, and distributed to a wide network of people unwilling to pay for the software. Initially the ‘cracked’ software would be distributed with a simple text screen with the name of the programmer who cracked it, displayed on startup. Eventually, however, crackers started to display their programming prowess with more complicated intro screens with animation and sound. With the limited amount of disk space available, and the limited computing power of the machines used, such intros required the programmer to push at the limits of what was possible on the system, and an in-depth understanding of the computers used was essential. As increasing numbers of these more complex intros were released, different cracking groups started to actively compete with each other, and attempt to squeeze the most out of the limited resources at their disposal. Eventually, the programmers responsible for these intros broke away from the illegal cracking scene, and started releasing their productions independently. These productions became known as demos (short for demonstrations), which led to the term demoscene being used to describe the subculture in general.

As alluded to in the previous paragraph, demos are generally the product of demo groups. A group will typically consist of (at least) a graphic artist, a composer, and a programmer. Those involved in the demoscene tend to meet up at large events known as demoparties, where there are competitions for different types of demos, and which provide a chance to meet other people involved in the scene. The competitions maintain the competitive element of the artform, with the party-goers voting for their favourite productions, and some kind of prize awarded to the winners. As a subculture, the demoscene is relatively closed off, in that the intended audience for a demo is other members of the demoscene. As such, the scene has developed its own aesthetic rules, and works which appeal to a wider audience while disregarding those rules tend to be looked down upon by those within the scene. Before the (originally IBM) PC became the dominant general purpose computer worldwide, demos were produced for systems with fixed, standardised hardware (such as the Commodore 64, Atari ST, Commodore Amiga etc.). As a result, programmers all essentially started from the same position, and the demoscene’s competitive aspect was focused on how much performance they could squeeze out of their machines, with specific records being set and subsequently broken (for example, how many moving sprites could be displayed on screen at any one time). As the PC gained marketshare, however, its open-ended, expandable hardware (where the owner can easily upgrade their graphics and sound cards, etc.) meant that demo makers found themselves producing demos for an audience with widely-varying hardware. In order to produce the most impressive graphical effects, some programmers would tend to buy expensive, high-end graphics cards, with the result that their productions would only run on this high-end hardware. As such, recent demos tend to be distributed as videos, in addition to the executable (which will usually not run on an average PC). This shift has meant that such demos tend to be judged now more for their artistic merit (still according to the demoscene’s particular aesthetic rules) than their technical achievements. It has also resulted in the establishment of particular types of demos (termed ‘intros’ within the scene), which, for example, seek to squeeze the most content into a 64kB executable (you can also find 4kB, and even 256-byte intros), and which therefore retain the aspect of technical competition. A relatively famous example of this kind of programming prowess is ‘.kkreiger’, an entire FPS (First Person Shooter) game contained within an executable of 96kB, quite a feat when compared to similar games which may require entire DVDs full of data.

There are perhaps two main criticisms to be made of the demoscene. Firstly, the emphasis on technical prowess could be seen as being to the detriment of any artistic merit. Through their focus on displaying the most flashy, spectacular graphics, it could be argued that demos are the equivalent of big-budget, hollywood blockbusters; all style and no substance. Secondly, though demos are an audiovisual medium, the connection between sound and visuals rarely appears to have had much thought applied to it. For the most part, demos tend to display fairly simplistic audiovisual connections, with, for example, the camera jumping to a new position on every beat, or basic audio amplitude to visual parameter mappings. And while visually, demos encompass a wide range of styles and aesthetics, the music used tends to be almost exclusively nondescript dance music.

I’m less sure about that last paragraph now. I’ve been trawling through demoscene.tv the past couple of days, and I’ve definitely seen things which contradict it, though I’ve still yet to hear any music that I would ever choose to listen to in a demo.

Here’s some more videos I liked:

Muon Baryon: Youth Uprising/Umlaut Design/outracks. This is a 4k demo. To get an idea of how impressive that is, the text alone for this post comes to about 8k of data. It’s not just the equations needed to create those 3d objects, you’re looking at all sorts of complicated lighting and reflection calculations to get it to look that good. And it fits into an executable smaller than all but the most minimalist of webpages. Serious business…

Rupture: Andromeda. The more I see of Andromeda’s work, the more I like them. This is just gorgeous. And it’s got a train! Trains are great…


Turbo Curry Noodlerama

(this week’s musical accompaniment: Los Campesinos! – We Are Beautiful, We Are Doomed)

So we did some more to the previous song yesterday, but I should warn you – it’s very clunky and disjointed:

Bumpity Clunk

I may do a follow-up post once I’ve had a think about how to polish it up properly.

Food-wise we invented a noodley curry dish – the Turbo Curry Noodlerama:
To be honest it was more creamy and less liquid-y than I was expecting, and I think the tofu could have done with maybe being cooked longer (or maybe soaking up some more of the curry paste flavour). It wasn’t bad, but I think it could have done with a stronger flavour all round… Recipe below the ‘more’ link:

More…

  • Block of Tofu, cubed
  • 1 Chilli, chopped
  • Some Root Ginger
  • 1/2 Orange Pepper, chopped
  • Handful Mangetout, chopped in half
  • 1.5 Packs Noodles
  • 1/2 Tin Coconut Milk
  • Some Cumin
  • Some Cayenne Pepper
  • Some Coriander Leaf
  • Some Chilli Powder(?)
  • Clove Garlic
  • 1 Shallot, chopped
  1. Make the curry paste first; stick the chilli, ginger, cumin, cayenne, chilli powder, garlic and shallot in the food processor, and whizz.
  2. Put the tofu and pepper in a wok with some oil, cook for a while, then add the curry paste.
  3. Cook a bit longer, then add half the coconut milk, cook some more…
  4. Add the mangetout, noodles, and the rest of the coconut milk, and cook until you think it’s ready.
  5. Eat!

I’m going to finish with a couple of videos. First, a fantastic production from the demoscene. The demoscene, assuming you’re not familiar with it, is a computer subculture oriented around the creation of demos; audiovisual artworks generated on computers in realtime. i.e. the following video was not created in something like After Effects – it’s entirely hand-coded. Demos are pretty much the ultimate expression of a programmer’s prowess, and tend to use all sorts of graphical wizardry and black magic to showcase the coder’s skills. This is Lifeforce, by Andromeda:

If you’ve got a relatively powerful Windows PC, you can download the demo and run it yourself, from here.

Finally, this made me laugh:


Happy Pumpkin Day!

(yeah, the knife slipped – I’m clearly rubbish at pumpkining)

Sorry for no post last week. We spent so much time on the meal we didn’t have any left over to make music, and then I couldn’t think of anything to write here as a result of a severe imagination deficit. Which made me guilty and worried about you, our imaginary readership. What would you think? How would you cope? Were you hunched over the keyboard, jabbing the F5 key every 10 seconds? Was your thought process “Where’s the post? Where’s the post? Did something happen? Is someone dead? Did the band split up? OH GOD NO TELL ME THE BAND DIDN’T SPLIT UP!!!”? Did you start an online petition to try and convince us to put aside our petty squabbles and get back together for the sake of the fans, for the sake of the music? Did you collect thousands of pounds to try and cover the crippling debt built up by Craig’s shoe addiction, and my horrifying Irn Bru habit? Did you resort to drastic measures to try and scrape the money together, including doing something you swore you’d never do again? I’m sure all of the above are true and we’ll be receiving a cheque just as soon as the postal strikes are over, but don’t worry, we’re here now. With pictures! And sound!

And along those lines, here’s a slightly shoegazy (Craig’s influence – that’s what happens when you put ideas in my head, even in passing) sketch. The different bits don’t really hang together yet, but you can see where we’re going, I think.

Pumpkin Day

Food-wise, Craig invented a pasta thing especially for us. I’ll see if I can remember what went in it:
More…

  • 2 bags fresh (spinach-filled) pasta
  • 1/2 an onion
  • 1 ball of mozzarella
  • some basil
  • 1/2 a pepper
  • a wee pile of cherry tomatoes
  • ???
  1. Cook the pasta.
  2. Stick the rest in a pot (except the mozzarella), cook for a bit.
  3. Once cooked, stick the sauce in a food processor, whizz.
  4. Put the sauce back in the pot and add the mozzarella, cook until the cheese is melted.
  5. Serve it all with some salad.


I’m going to end with links to some web comics, since that’s what I’ve been looking at lately:
Ellerbisms
DAR: A Super Girly Top Secret Comic Diary
and of course Freak Angels (obviously you need to start from the beginning with that one)


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